Edge Imp Chain
DARK 4

Edge Imp Chain

  • Archetype:
  • Edge Imp

  • ATK:
  • 1200

  • DEF:
  • 1800

  • View:
  • 5026




When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
64± 6/ 100
Power Score
Intrinsic 63
Deck 64

Edge Imp Chain — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 63.2 · Deck: 64.4 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Edge Imp Chain converts its own body into card advantage: it searches another Edge Imp Chain when it declares an attack, and it searches a Frightfur card when it goes from hand or field to the Graveyard, all under one shared once-per-turn limit. It is in all 400 sampled decks at 2-3 copies and in all 7 StatisticsCard homes at 100% inclusion, but that consistency is scored as accessibility and deck fit, not as raw power. The Level 4 ATK 1200 body and its 1800 DEF earn almost nothing by themselves, and the card has no opponent interaction, so its score rests on the two search effects.

Axis scores

Axis Score Evidence
Accessibility 75 Drawn or searched in 400/400 sampled decks at an average of 2.66 copies, but the combo evidence records zero as_starter or as_searched appearances, so the route to hand is not tabled (observed plus inferred).
Combo & Conversion 55 Present in 3/3 recorded Chimera boards, with an average power_index of 82.7, but the card carries no role tags there and the board power is not attributable to this card (observed; the attribution is speculation).
Resource Economy 72 Attack-declaration search plus a Graveyard-trigger search of Frightfur, limited to one Edge Imp Chain effect per turn, gives roughly +1 card per turn with no cost (verified from text; netCardAdvantage 3-5 on boards is confounded, so it is not credited).
Effect & Interaction 5 No opponent interaction, negation, or removal in the text (verified).
Material Utility 60 A Level 4 Fiend body that fits Chimera's Beast/Fiend/Illusion material requirement per the guide snippet, and it keeps that body when its effect is negated, though no as_material appearances are recorded (inferred plus guide-based).
Resilience & Flexibility 65 Two zones of value, field attack and Graveyard trigger, so one negation does not always end it, but the attack search dies if the effect is negated before the attack (inferred from text).
Deck-Building Efficiency 65 Three copies in an archetype-locked search slot with no garnet or lock; the 2-3 copy norm is a mild commitment, not a brick (verified from copies distribution and StatisticsCard typical_copies).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 63.2, Deck ≈ 64.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Attack-declaration search reaches another copy of itself, so the card is a self-refuelling searcher (verified)
  • Graveyard-trigger search of Frightfur gives a second value route after the card leaves the field or hand (verified)
  • Included at 2-3 copies in 400/400 sampled decks and 100% inclusion across 7 StatisticsCard homes (observed)
  • Level 4 Fiend body that keeps material value when its effect is negated (inferred)

Weaknesses

  • Both effects share one once-per-turn limit, so there is at most about one search per turn (verified)
  • No opponent interaction, negation, or removal (verified)
  • Attack-declaration search is lost if the effect is negated before the attack (inferred)
  • Combo role tags are empty (0 starter, 0 searched, 0 material across 3 boards), so the search role is not corroborated by the combo data (observed)

Counters / choke points

  • Effect negation before attack declaration removes the attack search (inferred from text)
  • Negating the Graveyard-trigger search before it resolves removes the Frightfur search (inferred from text)

Best use

Searcher/Tutor (primary); Recovery/Recursion via the Graveyard trigger (secondary). Decks: Edge Imp, Frightfur, Fluffal, Phantom Beast (Chimera). Suggested copies: 3.

Evidence & gaps

  • Verified: Attack-declaration effect searches another Edge Imp Chain from Deck to hand; Graveyard-trigger effect searches a Frightfur card from Deck to hand; Shared once-per-turn restriction on Edge Imp Chain effects; Level 4 DARK Fiend Effect Monster, ATK 1200 / DEF 1800; 400/400 sampled decks run it, average 2.66 copies, 47 distinct archetypes; StatisticsCard inclusion 100% across 7 archetype/gameplay homes with typical copies 2-3; Frightfur Patchwork co-occurs in 100% of sampled decks
  • Observed: Appears in 3/3 recorded combos, average power_index 82.7 and average starter count 3; Gameplay distribution: 79.8% of sampled decks are gameplay type 7; Guide snippets name Chimera fusion materials as Beast, Fiend or Illusion
  • Inferred: Primary role is Searcher/Tutor from the two search effects; Secondary role is Recovery/Recursion from the Graveyard-trigger search; Level 4 Fiend body fits Chimera material requirements and survives effect negation as material; Attack-declaration search is lost to negation before the attack; Deck sample may be conditioned on Frightfur Patchwork (100% co-occurrence), so inclusion overstates general demand
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Combo role tags are empty: as_starter, as_searched and as_material are all 0 across 3 appearances The 400-deck sample co-occurs with Frightfur Patchwork in 100% of decks, so it may be conditioned and not representative No rulings for how the shared once-per-turn interacts with the Graveyard-trigger timing Guide snippets do not discuss Edge Imp Chain specifically No usage split between the attack-declaration effect and the Graveyard-trigger effect











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